@startuml
sprite $photo_filter [48x48/16] {
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}


!define MATERIAL_PHOTO_FILTER(_alias) ENTITY(rectangle,black,photo_filter,_alias,MATERIAL PHOTO_FILTER)
!define MATERIAL_PHOTO_FILTER(_alias, _label) ENTITY(rectangle,black,photo_filter,_label, _alias,MATERIAL PHOTO_FILTER)
!define MATERIAL_PHOTO_FILTER(_alias, _label, _shape) ENTITY(_shape,black,photo_filter,_label, _alias,MATERIAL PHOTO_FILTER)
!define MATERIAL_PHOTO_FILTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,photo_filter,_label, _alias,MATERIAL PHOTO_FILTER)
skinparam folderBackgroundColor<<MATERIAL PHOTO_FILTER>> White
@enduml